projects
This is a space for somewhat completed recent indie game projects. Stuff pertaining to the bigger projects I'm currently working will be on my blog. This site doesn't really function as a portfolio but I thought I should have these here still!
Oh Scrap!
MAY 2026 - My first 3D platforming project, made w/ a team of friends in 7 weeks for class. Play as Scrappy the Beetle, switching between off-ball platforming mode and on-ball rolling mode to collect scrap and roll the biggest ball of crap possible!(Though, it's not currently downloadable... someday?) Regardless, I wanna share the work I did on it. Currently working on a breakdown of the project to share!!
(Role: Lead, Tech Lead)
Game Jam #2 - Right In The Kisser!
JUNE 2026 - A punch-out rock'em-sock'em themed game made in 5 days with friends for JuniperDev's Very Serious Game Jam. Click above for the game!
(Role: Tech Lead, Designer)
Game Jam #1 - Everyone Please Kill The Moon
FEB 2026 - A doom-like game where you play as the moon and kick the sun's ass, made in 48 hours for the Global Game Jam with friends. Click above for the game!
(Role: Tech Lead)
Flavor Invaders
MAY 2025 - A creature-raising first-person platformer created for my Game Tech class where you catch, raise, and evolve little aliens. Click above for a video!
Reapertiree
OCT 2024 - A visual novel inspired HTML detective game where you play as the Grim Reaper and plea the life of a dead bug. Click above for the game!
Gummy's Big Day Out
OCT 2024 - A point 'n click game where you explore "Orth" as Gummy the Alien, made entirely in Processing. Click above for the video!





